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Ow, still with the hurting. I got myself jacked up on painkillers, and headed over to Francois's place to meet up with the RRA to finish up our Seven Leagues game. One of our key players wasn't able to make it, though, but we'd planned for such a contingency, and brought a bunch of backup games. After some discussion and pizza ordering, we settled on Primetime Adventures, and set about working out our show concept and making up characters, which went surprisingly well, considering that there was exactly zero planning involved. I really like the concept we came up with for the show - titled "Cold Watch", the players are a team of troubleshooters kept in cryogenic suspension on a generation colony ship, who get woken up every couple hundred years to take care of whatever problem has sprung up in that time. We had fun, and played for four or five hours - the resolution system in PTA is a little on the light side, but it more than makes up for it with the structure it has in place to encourage good storytelling and character development, and our premise was just a hoot to play around with. So, the pilot episode went well, and, surprisingly enough, was resolved without resorting to shooting the bunch of commie hari krishna maoists that had taken over the ship while we slept. I hope it gets picked up for the full season.
In other news, check out our fucking sweet flyer for our show on Friday:

Woo!
(May 08, 2006 11:26 AM)